However I digress as usual! My apologies!
Unification alone is a quite the compilation of mods let alone any alternative art, etc. I look forward to using this to save some space when I finally get my new system up, running & begin the tedious process of getting DOW SS up & going with the large # of mods & such involved. I'll have to look more into available commands it's been quite long since my Tandy DOS days. Very useful information! For myself in any case as I was unaware.
Thanks, I've been looking for this info for years!That's my response to your post, ? This also works for savefiles, allowing multiple mods to use the same saves (if the mods' content is cross-compatible, of course) for testing (or cheating) purposes.To quote a new member. I've tested it on Dark Crusade and can confirm that the game doesn't notice the difference and reads the cinematics just fine, while you save several hundred megabytes of disk space ( per mod, if you'd have copied the Movies folder to each one).
Thanks, I've been looking for this info for years.įor the record (and in the name of contributing to community knowledge), there's an alternate solution for that in Windows 8 and above:Įxecuting this in a command prompt from the mod's folder makes it so that whenever the game is trying to read the mod's Movies folder, an NTFS directory junction seamlessly redirects it to the unmodded game's Movie folder. This also works for savefiles, allowing multiple mods to use the same saves (if the mods' content is cross-compatible, of course) for testing (or cheating) purposes.Įdited by FraktalTMG, 01 March 2019 - 11:24 PM. \\MoviesĮxecuting this from the mod's folder makes it so that whenever the game is trying to read the mod's Movies folder, an NTFS directory junction seamlessly redirects it to the unmodded game's Movie folder. New-Item -Name Movies -Type Junction -Value.
You'll also need to copy the Movies folder from WXP into your mod folder.įor the record (and in the name of contributing to community knowledge), there's an alternate solution for that in Windows 8 and above via the command line: What is forcing the game to not load the campaign? Do I need to dump the entire Scenarios/SP folder or something? The warnings.log file only contains a " Warning: Skipping MOD 'w40k' campaign 'DATA:SCENARIOS\SP\dawnofwar.camp'" and if I extract this file using Corsix, the warning goes away but the campaign still doesn't load, even though there is no warning or error message that doesn't also appear when I'm loading the unmodded game.
Problem is, if I actually load the mod, the game doesn't load the campaigns into the UI. Among other things the list of changes I want to make is very long (as in, the changelog is a 1400-line text file already and new ideas keep coming to me all the time) and I won't bore you with it.Īnyway, I'd also like to use the opportunity to fix some bugs I've noticed in the vanilla and WA campaigns. While I'm not very experienced at it, I've been tinkering around with a personal mod project for unifying and standardizing unit/structure stats and tech trees between vanilla, Winter Assault and Dark Crusade, possibly Soulstorm as well once I get there, using the DC Bugfix mod (and Dawn of Skirmish) as a base.